Human units, heroes, buildings, and ships +10% attack Storehouse, Mining Camp, Ox Cart, Economic Guild, Storage PitÄecreases the cost of selling/buying at the market from 30% to 15% Storehouse, Lumber Camp, Ox Cart, Economic Guild, Storage Pit +10% farming gather rate for non-Egytians, +22% for Egyptians +20% villager gather rate from herd animals Granary, Ox Cart, Economic Guild, Storage Pit The percentage increase in carry capacity is always calculated on these base values. Fishing Ships start with a carry capacity of 25 food. Villagers, Laborers, Gatherers, and Dwarves start with carry capacities of 15 food, 10 gold, and 10 wood. With the exception of Market technologies, economic technologies never cost the resource whose gathering will be increased in any way. Carry capacity and speed decrease the time units spend walking to drop off their gathered resources, thus increasing the time they spend actually gathering. Economic technologies improve gather rates, carry capacity, or the speed of economic units.
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